Name: Zanpakutou Manifestation
Type: Spirit
Range: Anywhere where Hayami is
Description: Hayami has the ability to completely manifest the spirit of her Zanpakutou into the real world.
Name: Shunko
Type: Kido
Range: Close
Description: An advanced technique that combines hand-to-hand combat and Kidō energy to explosively increase a Shinigami's offensive capabilities. A high-pressured Kidō surges throughout the user's body, enhancing their arms and legs for battle. The Kidō itself can also be controlled and fired at opponents from the body.
Name: Utsusemi
Type: Hoho
Range: Anywhere?
Description:Utsusemi (空蝉, Cicada, referencing their molting): It allows for a movement at great speed leaving an afterimage behind. The afterimage may even appear to have taken damage [5]
The agility and speed of Hohō can be enhanced and improved through mastery of it, concentration, and training.
Name: Master Swordsman
Type: Melee
Range: ...
Description: Hayami is a Expert swordsman, being able to outmatch some of the most skilled Shinigami and Arrancar. This is due to her long life, and years of training.
Name: Shunpo Master
Type: Shunpo
Range: Everywhere
Description: Hayami has perfected the art of Shunpo, and is able to use a shunpo as fast as the Captain of Squad 2, who is known for their speed.
Name: Immense Spiritual Pressure
Type: Reiatsu
Range: Battlefield
Description: Hayami's Reiatsu is the highest in all of Soul Society - and releasing all of her Reiatsu, it would force Captains to their knees, and possibly crush a Lieutenant.
Name: Master Hand-to-Hand
Type: Melee
Range: Close
Description: Hayami is skilled with her hands - usually not even having to draw her Zanpakutou in a fight. She is able to defeat Captains using her bare hands, though if she fought more than 2, she'd be forced to use her Zanpakutou.
Type: Spirit
Range: Anywhere where Hayami is
Description: Hayami has the ability to completely manifest the spirit of her Zanpakutou into the real world.
Name: Shunko
Type: Kido
Range: Close
Description: An advanced technique that combines hand-to-hand combat and Kidō energy to explosively increase a Shinigami's offensive capabilities. A high-pressured Kidō surges throughout the user's body, enhancing their arms and legs for battle. The Kidō itself can also be controlled and fired at opponents from the body.
Name: Utsusemi
Type: Hoho
Range: Anywhere?
Description:Utsusemi (空蝉, Cicada, referencing their molting): It allows for a movement at great speed leaving an afterimage behind. The afterimage may even appear to have taken damage [5]
The agility and speed of Hohō can be enhanced and improved through mastery of it, concentration, and training.
Name: Master Swordsman
Type: Melee
Range: ...
Description: Hayami is a Expert swordsman, being able to outmatch some of the most skilled Shinigami and Arrancar. This is due to her long life, and years of training.
Name: Shunpo Master
Type: Shunpo
Range: Everywhere
Description: Hayami has perfected the art of Shunpo, and is able to use a shunpo as fast as the Captain of Squad 2, who is known for their speed.
Name: Immense Spiritual Pressure
Type: Reiatsu
Range: Battlefield
Description: Hayami's Reiatsu is the highest in all of Soul Society - and releasing all of her Reiatsu, it would force Captains to their knees, and possibly crush a Lieutenant.
Name: Master Hand-to-Hand
Type: Melee
Range: Close
Description: Hayami is skilled with her hands - usually not even having to draw her Zanpakutou in a fight. She is able to defeat Captains using her bare hands, though if she fought more than 2, she'd be forced to use her Zanpakutou.